Skip to content

Waysides

A waystone by the road.

Where three or more roads meet, away from any settlement, stands a crossroads named after the nearest place. Each has one of:

Mark Use
Signpost Shows the way
Well Shelter for the night, as an inn’s
Waystone A marker

Three crossroads in ten also have a gallows, and four in ten a wayside shrine, which pilgrims visit. The busiest crossroads have a coaching inn (see Inns).

Out among a village’s fields and up to 700 m beyond them:

Work Where Chance
Mill Water mill on a river bank, else a windmill on high ground Three villages in four, every manor
Woodcutters’ camp In the woods: a lean-to, sawpit and log stack 6 in 10
Quarry Stepped stone ledges up on hills or mountain 7 in 10
Fish weir Stakes and wattle out into a river 6 in 10
Lime kiln On limestone 6 in 10
Charcoal clamps In the woods, two together 6 in 10

Woodcutters, quarrymen and fishers work the camps, quarries and weirs.

Every manor house has a fishpond and a mill. A kingdom’s seat has three stew ponds and a deer park with a lodge up to 900 m out.

Houses spill 60 m out of each town gate. A gallows stands by a road out, and a cloister temple with its cemetery by another. Tanners and dyers work on the water within 100 m of the wall.

Gallows, Shrine, Signpost, Waystone, Well.