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Skills

Every man has nine skills, each from 0 to 100, and four attributes, each from 1 to 100. There is no experience: points come from potions.

Skill Every ten points
Melee Weapon hits 5% harder, reaches 2% further, comes round 3% quicker
Ranged Arrows 5% truer, draw 4% quicker
Athletics 3% faster on foot; 3% less weariness
Riding Horse 2% faster and 3% handier
Stealth The captain’s party is seen 5% less far
Medicine The army’s best healer tends ten more wounded men a day (at least ten); at a hundred points wounds heal twice as fast
Engineering Not used yet
Warfare The captain leads 10% more men and sees 3% further; a squad leader’s squad answers 0.2 s quicker; 3% less weariness
Sailing Not used yet
Attribute Each point over 12 (1%)
Strength Melee damage, the bow’s draw, the load a man bears
Dexterity Windup, recovery and aim
Perception Aim, and the captain’s sight on the map
Constitution Hit points, and healing from wounds

Most folk, recruits, Disclanders and you start at 10 to 15. Heads start by office: kings about 40, castellans 30, knights 25, mayors and sergeants 20, reeves 15.

Melee potion
Melee
Ranged potion
Ranged
Athletics potion
Athletics
Riding potion
Riding
Stealth potion
Stealth
Medicine potion
Medicine
Engineering potion
Engineering
Sailing potion
Sailing
Warfare potion
Warfare
Strength potion
Strength
Dexterity potion
Dexterity
Perception potion
Perception
Constitution potion
Constitution

A town’s alchemist sells a potion for each skill and each attribute, every one 40 silver, up to 20 of a kind at a time. Potions go into the party’s chest. Give them to anyone in the army from the Party screen’s Skills tab.

A point takes one potion for every ten points the man already holds: one at 12, three at 35, eight at 80. Points die with the man.

Your own skills and attributes are your army’s captain’s, and a potion drunk takes effect at once.

Recruits start with ten points in their type’s skill. Townsmen also start with ten points of athletics. Lords and Disclanders buy and drink potions at their own towns when they have ten days’ wages to spare. An AI army’s men share one level.