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Roads

Kind Joins
Road Town to town, with loops, and each castle to its town
Track Villages and manor houses to the roads
Lane The ways between the houses of a village
Street A town’s ways, paved

A great castle’s road runs dead straight in from far out. No road runs over the sea or a lake: a place cut off by water from its town joins the nearest place it can reach by land instead, or has no road. The sea is crossed only by ship.

A road between its hedges.

Roads, tracks, lanes and streets are cut into the ground and graded smooth, never more than 2 m above or below the land; past that they follow the hill. A road is 6 m wide and level across, with a ditch 2.5 m wide either side. Tracks have no ditch. Trees keep 10 m clear of every road on both sides.

Ground Going (open ground = 1)
Road, track, open ground 1
Marsh, snowfield 0.7
Forest Slowed by the trees close by
Water Only at a crossing or a stream

A road is no faster than open ground on foot or horseback. Its worth is to wagons and carts: they go at full pace on a road or open ground, 0.7 in marsh or snow, and not at all through a forest, up a slope over 30 degrees, or over water except at a crossing.

Measure Length
A day’s march (a wagon train, dawn to dusk) 4.32 km
A day’s ride 8.64 km

Inns stand at least half a day’s march apart, and no stretch of road runs more than a day between rest stops. See Inns.