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Mechanics

A breach in a castle wall.

How things are done: fighting, sieges, dealing between houses, trade, tournaments, sailing and crime.

Page What it covers
Battles Fighting, troop types, orders, formations, morale, weariness, camps, wounds and spoils.
Sieges Walls of parts, breaches, rubble, fire, siege engines and repairs.
Diplomacy Houses, the feudal chain, oaths, war and peace, pacts, envoys, courting heads, loyalty, coalitions and news.
Economy Coin, wages, hiring, trade, money-changers and mints, jobs, the supply train and spoils.
Tournaments Arenas, events, entry, the ante, prizes, betting and practice.
Sailing Ships, steering, voyages to the isles, sea trade, pirates, sinking and boarding fights.
Crime The law, crimes, wanted, thieves’ dens, bandits, raiding, burning and their costs.