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Fatigue

Every man and horse, you among them, has two measures of how worn out he is:

  • Breath lasts seconds. Sprinting, fighting and climbing spend it, and it comes back as he walks or stands.
  • Rest lasts hours. The march and the fight spend it, and it comes back with sleep and shelter.

Rest sets how much Breath a man has: a worn-out man runs out of breath sooner.

A full breath lasts one game hour of sprinting, a real minute. Left unused, an empty breath fills again in about as long.

What Spends
Sprinting A full breath in 60 s
Each swing 2.5% of a full breath
Holding a block 0.3x a sprint
Swimming 1.2x a sprint
Climbing 1.5x a sprint
Moving over your carry 0.5x a sprint for each whole carry over
Heat All of it faster

Walking and standing fill it again. A man has less room for breath when he is short of Rest (down to 40% less when spent), wounded (down to 40% less), hungry (20% less) or overloaded, though never less than 15%. The less room he has, the slower his breath comes back.

Breath needs food in the stomach. Every man’s stomach, yours too, holds up to a day’s food. A day at rest uses a quarter of it and a marching day three quarters; a fight uses it like the march, and sprinting, swinging and swimming burn more. Breakfast at 7:00 and supper at 19:00 fill it, when the train is near with food. From half full up a man has his full breath; on an empty stomach, two thirds of it. A horse’s stomach is its fodder: it drains on the march and fills grazing, or in winter from the train. The HUD’s food bars show your stomach and your horse’s fodder. Everyone starts with a full stomach.

Below 5% of a full breath a man is winded until he is back over 30%. While winded he:

  • cannot sprint or climb,
  • swings 35% slower, and his blows deal 75% of their harm,
  • has his block broken by any hard blow.

A horse has its own breath. Winded, it is blown: it trots at most (55% of a gallop) and lathers once it has spent half its breath. Spur a blown horse on and each second it may go lame (3% a second). A lame horse only walks.

Soldiers mind their breath. A man walks rather than sprint when he is down to a quarter of it, unless he is running for his life. A man on foot fighting with less than 15% left steps back about 8 m out of the fight and comes back in once he has 60% again, so tired front ranks change places with fresher men.

A small breath bar shows on the HUD only while your breath is short of full. Under it a note says when you are out of breath and when your horse is blown or lame.

Rest is a meter that is full when rested and empty when spent. Each man keeps his own. An army’s Rest is the mean of its men’s, and armies far off keep only that mean.

What Rest spent
Marching by road All of it in 12 hours
At night 1.5x
Rough ground (trees, marsh, snowfields, steep slopes), mud or snow 1.3x each
Under heavy loads 1.3x
Fleeing 1.5x
Sprinting on the map 3x a march
Fighting A quarter an hour
A winter night in the open A quarter by dawn

On the field, every second of a man’s hard going (sprints, swings, climbs) costs his Rest what a sprint on the map does. Each point of the captain’s Warfare and of the men’s mean Athletics makes the march cost 3% less.

An army sprints on the map only while its Rest is above 40%, except a routed army, which runs until it is spent.

Where Rest back
Camp, fed and dry All of it in a 12-hour night
A tent A quarter more (poor 10%, fine 40%)
A lit fire A tenth more
An inn, a quartered village or a friendly town’s walls An eighth an hour, in any weather
A stall at an inn (horses) A quarter an hour
Standing about out of camp 4% an hour

Rain or snow halves a night’s rest on the bare ground. A bedroll keeps off half the wet and a tent all of it. A fire keeps off three quarters of a winter night’s cold.

Men in camp rest by where they sleep. When an army has places of different worth (a roof, tents of each tier, bedrolls, bare ground), the best go to the longest-serving men.

As Rest runs down an army marches slower, down to three quarters of its pace. A worn-out man in a fight deals up to 30% less harm and takes up to 25% more.

A man who is spent on the march falls out of the column and comes on alone, and the column goes at the pace of those still in it. When it halts, the stragglers catch up. If every man is spent, the whole column straggles at half pace. The Party screen lists each man’s Rest and who is falling behind.

Horses tire the same way. An army with riders or beasts in its train goes at the pace of whichever is more worn out, its men or its horses.