Seats
Each kingdom’s seat is its biggest castle, grown into an estate 355 to 425 m across. A seat stands alone where it can, on dry ground, with villages near.

- Two rings of wall round two inner wards.
- A big outer bailey cut into three wards.
- Walls two storeys higher than an ordinary castle’s, about five in all, and a keep a storey taller and wider.
- Timber hoardings on every tower, where its builders hoard.
Inside
Section titled “Inside”A palace hall of three storeys, five lodgings, a great stable, a menagerie, a minster, a barn, a storehouse, a workshop and barracks, with six gardens and a tilt yard. Outside are stew ponds and a deer park lodge.
| Building | Tab |
|---|---|
| Great hall | Heads |
| Steward | Jobs |
| Barracks | Garrison |
| Tiltyard | Tournament (where it holds the lists) |
| Smithy | Armourer, Weaponsmith |
| Stables | Stables |
The lord
Section titled “The lord”The king holds court here. For three days before the Goddess’s Night, lords’ armies march home to their seats. Oaths are sworn and renounced at a lord’s seat while he is at home: open the great hall’s Heads tab. See Diplomacy.
Buildings
Section titled “Buildings”Barn, Barracks, Castle smithy, Fishpond, Gate, Great hall, House, Hunting lodge, Keep, Kennels, Menagerie, Mews, Stables, Steward’s room, Storehouse, Temple, Tiltyard, Tower, Wall, Workshop.
