Equipment
Every man has the same nineteen slots, worn in layers:
| Part | Slots |
|---|---|
| Head | Coif, helmet |
| Neck | Aventail (a mail cape) or gorget (a plate collar) |
| Body | Padded coat, mail shirt, breastplate, surcoat |
| Arms | Arm harness, gloves |
| Legs | Mail or plate legs, shoes |
| Hands and back | Main hand, offhand, sidearm, back, pack, quiver at the hip |
| Horse | Barding, saddlebags |
Each piece is one of five tiers: crude (village-made, scrap or a peasant’s own), poor, common, fine or masterwork (a famous maker’s, a great lord’s own). Crude pieces look dull, grimy and patched, masterwork ones bright and gilt. Gear does not wear out. A man is drawn in his outermost layer on each part.
Each piece has its own page. Armour: Coif, helmet, aventail, gorget, padded coat, mail shirt, breastplate, surcoat, arm harness, gloves, mail leggings, leg harness, shoes. Weapons: arming sword, falchion, longsword, rondel dagger, hand axe, great axe, flanged mace, war hammer, spear, lance, halberd, bill, pike, longbow, horse bow, crossbow, javelins. For them: arrow quiver, bolt case, javelin holder. The rest: shield, banner, barding, pack, saddlebags.
Armour
Section titled “Armour”Each layer stops its share of what gets past the layers over it, on the parts it covers. So padding under mail guards more than mail alone. Against a common piece, a crude one stops half as much, a poor one two thirds, a fine one four thirds and a masterwork one and a half times. No part is ever more than 85% covered.
Overheads land on the head, thrusts on the body and side swings on the arms. Men on foot reach only a rider’s legs.
Weapons
Section titled “Weapons”Each weapon has its job against armour, a weight, and one or two hands. Against a common arming sword:
| Weapon | Hits | Reach | Slower by | Hands | Against armour |
|---|---|---|---|---|---|
| 1 | the measure | the measure | One | Cuts and thrusts; mail and plate stop it fully | |
| 1.15 | 0.1 m less | 0.05 s | One | Cleaves: padding stops half as much; a weak thrust | |
| 1.1 | 0.2 m less | 0.1 s | One | Crushes: mail and plate stop 40% as much; never cuts | |
| 1.05 | 0.15 m less | 0.1 s | One | Crushes; its overhead spike punches plate | |
| 1.2 | 0.15 m less | 0.1 s | One | Cleaves | |
| 0.55 | 0.9 m less | 0.2 s quicker | One | Weak cuts; hard into the gaps of a man down | |
| 1 | 0.05 m more | none | One | Thrusts, weak side blows; braces against horses | |
| 0.9 | 1.4 m more | 0.35 s | One | Couched in the saddle over 10 m/s, it strikes with the horse’s speed behind it | |
| 1.3 | 0.35 m more | 0.1 s | Two | Cuts and thrusts | |
| 1.7 | 0.3 m more | 0.3 s | Two | Cleaves | |
| 1.6 | 0.9 m more | 0.3 s | Two | Cuts; hooks riders; braces | |
| 1.4 | 0.8 m more | 0.25 s | Two | Cuts; hooks riders; braces | |
| 1.1 | 2.6 m more | 0.35 s | Two | Only its point; braces 2.55 m further out than a spear | |
| Fists, or a banner | 0.25 |
Shot or thrown, carried on the back, each from its own case at the hip (a quiver of 24 arrows, a bolt case of 18, a holder of 4 javelins, more or fewer by its tier):
| Weapon | Hits | Range | Between shots | From the saddle |
|---|---|---|---|---|
| 1 | 40 m | 1.8 s | No | |
| 1.5, its bolt punching mail | 44 m | 4.5 s, truer | No | |
| 0.75 | 28 m | 1.4 s | Yes | |
| 1.8 | 16 m | 2.7 s, truer | Yes |
A crude weapon hits 0.6 times as hard as a common one, a poor one 0.75, a fine one 1.25 and a masterwork 1.4.
A two-handed weapon leaves no hand for a shield: it stays slung on the back and guards nothing. A weapon heavier than an arming sword costs more breath a swing, and one over 2.5 kg that misses leaves its man off balance a while. A weapon reaching 0.3 m or more past a sword snags when swung sideways into a tree, a wall or a man of its own side close by; overheads and thrusts never snag, so in a narrow lane a polearm thrusts. A halberd’s or bill’s unblocked blow from a man on foot on a rider drags him from the saddle half the time.
Sidearm
Section titled “Sidearm”A one-handed weapon (not a lance) can hang at the belt or saddle in the sidearm slot. On the character screen (I) you hang one there, and Q swaps it with the weapon in your hand. Soldiers swap when it suits them: a lance put by once unhorsed, a pole for something shorter with a foe close, and a mace or hammer for a blade against a man in mail or plate. Knights carry two weapons of their choosing.
Named blades
Section titled “Named blades”Each king bears a named masterwork blade, a longsword, falchion or arming sword with a name such as Stormfang, fought with at tournaments and named on the Realm screen.








Shields
Section titled “Shields”Block with a shield and a blow from the side you raise it to is stopped whole. A blow from either side next to it is partly caught:
| Shield | Catches |
|---|---|
| Crude | 30% |
| Poor | 40% |
| Common | 55% |
| Fine | 70% |
| Masterwork | 80% |
A blow from the side across gets through. A shield covers 120° either side of where you face, against a weapon’s 100°, and a raised shield turns arrows coming from inside that cover.
Barding
Section titled “Barding”Barding is the horse’s armour. It stops part of a blow that comes up at the rider from below, from a man on foot, an arrow or a braced spear:
| Barding | Stops |
|---|---|
| Crude | 8% |
| Padded caparison (poor) | 15% |
| Mail (common) | 30% |
| Plate (fine) | 45% |
| Masterwork | 55% |
The horse carries its 20 kg and goes 5% slower.
Carrying
Section titled “Carrying”Each man carries up to 25 kg, his own gear included. What his kit leaves of that adds to the train’s room. Gear over 25 kg slows a man on foot, 4% a kg, down to half pace.
| Piece | Carries |
|---|---|
| Pack | 25 kg on his back; slows him on the field, so set packs down before a fight (K) |
| Saddlebags | 25 kg on his horse; no slower, and they stay on in a fight |
A banner is carried in the hands in place of a weapon. Its bearer fights with his fists.
Role follows gear
Section titled “Role follows gear”Nobody is hired as a role: a man’s role is only what his kit and his seat make him. A longbow, horse bow, crossbow or javelins make him ranged, and a horse makes him cavalry; a man with both is ranged cavalry, and one with neither is infantry.
| Role | Starts with | Weighs |
|---|---|---|
| Infantry (spearman) | Poor helmet, common padded coat, poor shoes, common spear and shield | 15.5 kg |
| Ranged (archer) | Common padded coat, poor shoes, poor sword, common longbow and quiver | 10.5 kg |
| Cavalry (horseman) | Common helmet, padded coat, mail, leg mail and shoes, fine sword, common shield, poor barding | 28 kg, 20 on the horse |
| Ranged cavalry (mounted archer) | Poor helmet, common padded coat and shoes, poor sword, common horse bow and quiver | 12.2 kg |
| You | Poor padded coat, shoes, sword and shield | 11.5 kg |
Prices
Section titled “Prices”Money is counted in gold, silver and copper: 10 copper make a silver penny and 100 silver a gold piece (see Economy). Below are common pieces at a trader’s usual stock, in silver. A crude piece costs 0.15 of that, a poor one half, a fine one three times and a masterwork ten times. Prices rise as a trader’s stock runs low and fall as it piles up.
| Trader | Pieces |
|---|---|
| Armourer | Helmet 160, aventail 80, gorget 80, mail 1,200, plate 600, arm harness 400, mail legs 300, plate legs 400, shield 16, barding 1,200, pack 24, saddlebags 24, flanged mace 24, war hammer 30 |
| Tailor | Coif 8, padded coat 60, surcoat 24, gloves 6, shoes 6 |
| Weaponsmith | Arming sword 40, falchion 30, longsword 80, rondel dagger 10, hand axe 12, great axe 24, spear 12, lance 20, halberd 30, bill 15, pike 12, longbow 18, horse bow 36, crossbow 60, javelins 6 |
| Stables | Mule 100, wagon 410, spare horse 180 |
| Tentmaker | Tent 36 (sleeps six; crude 5.4 to masterwork 360), bedroll 6, firewood 6 the 100 kg |
Mail costs more than a breastplate, as it did: a mail coat is tens of thousands of riveted rings. A common sword costs a spearman twenty days’ wages and a common mail coat six hundred, so most men fight in padded coats and helmets, and good armour comes from loot, ransoms and lords’ chests. Traders keep fewer of the dearest and slowest-made pieces (plate, longswords, crossbows, horse bows) and more of the tailor’s cheap cloth and leather.
Dressing your men
Section titled “Dressing your men”The Party screen’s train tab has Outfit, which puts gear from your train on your men, worst-off first, and puts what they wore back in the train. Best for all hands out the finest pieces first. It costs nothing. I opens the character screen, where you dress yourself from the train. Neither works while your army fights or flees, or while its train is taken.
