Game
Download
Section titled “Download”| Platform | Build | Date |
|---|---|---|
| Windows 11 | Not out yet |
What it needs
Section titled “What it needs”| Minimum | Recommended | |
|---|---|---|
| System | Windows 11 | Windows 11 |
| Processor | 4-core Core i5 or Ryzen 5 from the last five years, or a Snapdragon X | 6 to 8-core Core i7 or Ryzen 7 |
| Graphics | Vulkan; GTX 1650 or Radeon 780M class | RTX 3060 or RX 6600 class |
| Memory | 8 GB (half-size worlds) | 16 GB (a standard world uses about 5 GB) |
| Disk | 1 GB | 1 GB |
The game is about 170 MB, each world about 95 MB (the five newest are kept) and each save about 1 MB. A wider world takes more: about the square of how much wider it is, in time to make and in memory.
First launch
Section titled “First launch”Unpack the game into a folder of its own and run disclander.exe. The
first run makes a world, which takes a few minutes and shows its
progress, then opens the start menu.
From the start menu:
- Continue picks up your newest save in this world.
- New game starts afresh in this world, in another kept world, or in a new one. A new world can be full or half size, and 82, 102, 123 or 164 km across. Here you also choose to play a man or a woman, and a face.
- Load game lists every save, newest first.
- Settings holds the options and the key bindings.
The game keeps everything beside disclander.exe:
| Folder or file | What it holds |
|---|---|
maps/ |
The worlds, one folder each |
saves/ |
Your saves, with auto.json written as you play |
settings.txt |
Options and key bindings |
reports/ |
Problem reports (below) |
logs/ |
Crash logs |
Playing together
Section titled “Playing together”Two players share one campaign. The host’s friend leads a second army on the host’s side.
- The host picks Co-op on the start menu, then Host a game. The game waits for a friend on port 7777.
- The friend picks Co-op, then Join, and types the host’s address (and port, if the host chose another).
The host’s port must be open to the friend: on the same network it usually is; over the internet the host may need to forward it. Both play the same shipped world. Only the host can load a save, and either player pausing pauses both.
Builds
Section titled “Builds”What changed in each build, newest first.
No builds yet.
Problems
Section titled “Problems”Press F12 in the game, or pick Playtest report on the menu. It
writes a folder in reports/ with your game saved, a screenshot and a
note of your system. Send that folder with a line on what went wrong.
If the game crashes, it writes what happened to logs/; send that file
too.
